D&D Volo's Guide to Monsters

D&D Volo's Guide to Monsters

Wizards of the Coast

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Tom Babbey, John-Paul Balmet, Tom Baxa, Mark Behm, Eric Belisle, Jared Blando, Christopher Bradley, Filip Burburan, Christopher Burdett, Sam Burley, Conceptopolis, Stephen Crowe, Daarken, Eric Deschamps, Dave Dorman, Michael Faille, Scott Fischer, Lars Grant-West, Rebecca Guay-Mitchell, Lake Hurwitz, Hydro74, Tyler Jacobson, Jeremy Jarvis, Jorge Lacera, Daniel Ljunggren, Howard Lyon, Warren Mahy, Brynn Metheney, Scott Murphy, Marco Nelor, Jim Nielsen, Marc Sasso, Chris Seaman, Craig J. Spearing, Emi Tanji, Cory Trego-Erdner, Franz Vohwinkel, Richard Whitters, Eva Widermann, Shawn Wood, Ben Wootten
Author Wizards RGP Team
Publisher Wizards of the Coast

Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.

  • Dive deep into the story behind D&D’s most popular and iconic monsters, including beholders, mind flayers, and the yuan-ti, as well as classics like orcs, gnolls, and kobolds.
  • Gain access to rules and story for dozens of monsters new to fifth edition Dungeons & Dragons, such as the froghemoth, the neogi, and the vargouille.
  • Open up new race options, including the goblin, the orc, and the firbolg.

The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.  Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.

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